--------------------- A THIEF'S TRAINING --------------------- A Thief Gold Fan Mission by Snake =================================================================== Title : A Thief's Training Author : Snake (Colm Lardner) Contact : PM on TTLG forums or at the Dromed Discord server Original date of release : 10 March 2024 Version : 1.1 (3 May 2024) =================================================================== Cutty must be feeling generous, or guilty, as he threw me a bone in lieu of any actual work. It seems Sigurd and Radbod, two of the Downwinders’ best, have recently gone rogue. Word on the street is they have a new employer, unlikely a warden but definitely someone with deep pockets. Cutty tells me they were spotted last night checking into the Hoofed Liar, a dilapidated inn located in Chapelshade, a half-abandoned hamlet on the outskirts of the City. Normally I would look down on poaching work from others, but the rent is due, and Cutty has nothing else coming my way. It’s still daylight, but I will have to leave now if I have any chance of cutting Sigurd and Radbod off before they leave that inn. If I’m lucky, they might still be sleeping, which will give me a chance to figure out where they’re headed. On the bright side, at least whatever I find is mine, that is, if there is anything to find, and if I can get away with it... =================================================================== * Notes * - This mission is for Thief Gold, it will not work if you load it in Thief 2. - This mission mostly uses stock resources (except where listed below). It is intended to be an homage to The Dark Project. The mission should therefore be played without "upgraded" texture and object packs. - This mission is not compatible with the Thief Enhancement Pack. Playing it with the Enhancement Pack enabled can cause numerous clipping object and missing texture errors. - NewDark 1.27 or later is required. =================================================================== * Play Information * Game : Thief Gold Level Name : A Thief's Training File names : miss20.mis Difficulty Settings : Normal/Hard/Expert Equipment store : No Map/Automap : Yes/No New graphics : Yes New sounds : Yes New models : No EAX Support : No Multi language support : No (only English) Briefing Video : Yes =================================================================== * Construction * Base : From scratch (excluding the limited Keeper's Training area). Build Time : 18 months. =================================================================== * Playtesters * - DirkBogan - Jayrude - LoudEmitter - marbleman - Walder =================================================================== * Custom Resource Credits * - Feuillade Industries (DirkBogan, DrKubiac, FireMage, marbleman, Schlock, Prinxellier, Skacky) for the following Black Parade assets: - Keeper voice sets (Daniel Thron, Goldwell, Matt Distraction) - Keeper meshes - Keeper glyph projectiles - Some ambients - Miscellaneous (some cleaned up textures and other improvements) - Textures: - Arx Fatalis - Clive Barker's Undying - Textures.com - Thief Deadly Shadows - DrKubiac (ruined textures from Lost Among the Forsaken) - Yandros (Hammer banner) - Undule - Vigil (including map background template) - Sounds: - Pukey Brunster & Tannar for the Hammerite sermon (original sound but combined into one file for The Scarlet Cascabel) - marbleman for a cleaned up puffy.wav loop and improvement of other ambient loops and sound design suggestions - Other sounds from Thief Deadly Shadows and Public Domain ambient loops downloaded from samplefocus.com - Briefing video: - Garrett voice acting by Andrew Bartmess - Red flame wall template by AntiMatter_16 - Music by CookieSpy - Images are either reused OM briefing images or public domain paintings/drawings by Anthony Van Dyck, Salomon Koninck and Adriaen van Ostade - The mission contains a large number of real paintings by the following artists: - Franz Ludwig Catel - Antonello da Messina - Jusepe de Ribera - Karl Heilmayer - Frans Hogenberg - Hans Holbein the Younger - Salomon Koninck - Georges de La Tour - Friedrich Carl Mayer - Juan Mochi - Rembrandt - Titian - Willem van Drielenburch - Gerard van Honthorst - Johannes Vermeer - Pieter Bruegel the Elder - Other: - There is a slightly altered poem in the mission by William Butler Yeats (All Souls' Night). - Aelfwine's tomb contains an epigram based on one by the Roman poet Martial. - Fence and chain objects by Jason Otto. =================================================================== * Thanks * - My beta testers for their time and valuable input. - marbleman for looking at v1.1 as well. - vfig for providing the script to enable secrets to be recognised and counted in Thief Gold, along with many other answers and queries to questions raised on the Dromed Discord. - RippedPhreak for putting me on the right track to fix the statue heads frobbing issue. - The many other Dromed Discord members who helped me with queries, too many to name. - Nick Dablin for his Dromed Tutorial, the mission would not be released without it. - Vortex85 for his YouTube Dromed series, helped me out a lot towards the end for things like objectives and packing the mission for release. - All the people at TTLG and the decades of knowledge still stored there. I found answers to many questions by searching there first. - Melan and Feuillade for inspiration. - Looking Glass Studios. =================================================================== * Version history * 3 May, 2024 (1.1): - The spam frobbing issue with the statue head puzzle has been fixed via NVscripts, preventing statue heads from being frobbed while rotating, ensuring the combination to open the gate and the statue head positions are always in sync. - Sliding door handles now have tweq movements when being lockpicked. - Notes page appears from the start of the mission, before the map is acquired. - The carry body graphic when carrying Keepers has been updated. - Pedestals have a higher weight threshold preventing them from moving. - One of the crypt traps is now based on a bounds trigger instead of a pressure plate to make it more responsive. - One readable inconsistency fixed. - Some AIWatchObj patrols have had radius increased to ensure patrol stops when required. - Added a briefing video. 10 Mar, 2024 (1.0): Initial release. =================================================================== * Copyright Information * This level is © 2024 by Snake. Distribution of this level is allowed as long as the archive and this file are kept intact. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. ===================================================================