There are two versions of Mine Shock, by JIS. Mine Shock for Thief 1 (this version), was distributed originally in incomplete form. It had a few bugs, and it could not be finished. A second version, for Thief 2 (called "MainShock T2"), is complete. The T2 version, based on the same map but with many extensions, has quite different game play. I recommend that you play both of them.
A few of us were playing the original Thief 1 version and having some difficulties, which we were discussing it on the TTLG forum. With the original, there were no objectives. You could not save and reload because the game crashed. Garrett was invincible, which helped a little to get through it without saves, but still, nobody could get very far. Some exploration in dromed by Vlad Midnight led to the discovery that the mission had several areas that could not be reached. Vlad kindly offered to fix it up.
Thanks to JIS for creating his imaginative and fun missions. Thanks especially to Vlad Midnight for making this version much more enjoyable to play and true to the form of JIS. We hope you like it.
Vlad Midnight:
When finishing up this mission, I tried my best to think like JIS. Remote lockboxs and other things. Made use of all the Dead Ends that were left undone. The idea was to force you to go everywhere that he built, to make use out of his architecture. Finished one room, extended one hallway, made carpets look better(aligning/rotating), fixed a distant grainy texture problem, put in objectives, teleport traps, some buttons/torches/keys/metal gates, room brushed a bunch of his areas (used for sound) and got the "map" showing up. (The first two keys you encounter are JIS's).
I'm a big fan of JIS's missions, and I suppose this is my way of saying thank you back to him.
Thanks Peter for your help with ideas and in contacting JIS.