Yeah. I had to check the Rose Garden thread and some video walkthroughs for some things. 😊 Ok, in the end, navigating is definitely possible, when you spent some hours in the map. But, the beginning is hard, especially as the map is ABSOLUTELY useless. Dunno why, but, I always ended up at the complete opposite of where I wanted to go first. The mission is actually pretty good, but, there are some very, very odd design choices. Not sure why, Melan's other missions are pretty straight forward, ...
I guess what I meant was it's not like some missions where you just walk up to the front door and pick the lock, or rope arrow to some window. There is some climbing involved, or you need to circle around the building and enter from a different area. I love that stuff. The layout itself is not complicated.
I remember Rose Garden - I had to ask on the TTLG forum for hints! I still get the emails from people responding to that thread.
I actually found the mission very straight forward to navigate. Don't think I even would have needed the map much.
I played Rose Garden before this mission, and, hell, that one was like a maze to navigate. Even navigating to the main objectives felt like you found a secret. I won't lie though, it's the most complicated map to navigate I ever played. Felt like the antithesis to this one.
I think I would prefer a middle ground between those two. This map is very open, with lots of space i...
OK I haven't picked up that with Necro Age light gem before as I never played with that mod (never liked its visuals) but it all now seems to make perfect sense as explanation to me, thank you - on both counts...
PS So I also gather the guards are supposed to be inside the palace then? As said I've seen them running likely towards the police station when I was relatively far from the palace and long before actually entering it (some time after just scouting the courtyard) (trigger unknown ...
"I meant the two more guards in the T palace courtyard (standing next to the side door) - initially they weren't there."
This is probably due to guards coming outside during a search for you, or possibly falling off their balconies during a search, then not being able to find their way back inside. I promise no extra guards spawn in at a later time.
"I believe now the same or similar phenomenon (seemingly safe by the dark light gem but actually not) may be also behind at least one or...
Definitely fair, the readables were literally afterthoughts....
Ripped_Phreak: I am fully in the know of everything you mention as I've been playing this since almost as long, but the fact remains that I encountered all as described (including the one AI that remained in the 2nd (search) mode forever despite me being fully dark (as long as I remained in the same room with it, when I came back much later she seemed back to normal movement routine). To me it seemed that the detection routines are set far more sensitive than usual (as she may have been per...
The AI settings have not been changed at all. That hyper-aware behavior is due to them fully seeing/chasing the player (alert level 3). After that happens they will go back to patrolling, but they will still be at a higher alert state for a long time.
Thus you see them patrolling normally and try to come up behind them, but they might spin around ("eyes in the back of their heads" syndrome). When the guards are in this state, they will not be fully back to normal (alert level 0) until y...