Topics regarding selected fan missions (any language is allowed, however English is recommended)
I don't often give a rating of a 10, but I feel that this campaign deserves it and then some. I can imagine how much work went into its creation and I wanted to show my appreciation.
All of the missions included are unique, great looking and wonderfully imaginative. The voice acting and readables are superbly done and contribute equally t...
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By well designed, I don't just mean gameplay and atmosphere, (both of which are very well done), I loved the way the mission progresses. I started off looking up at the chains and gargoyles, thinking how do I get up there? Hours later I'm looking down at the chains and gargoyles thinking now I've got to get down. The verticality will come, just ...
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Let's repeat all that has been said about TBP in other reviews; It's an immense campaign (ten missions), all of which are meticulously detailed with architecture and build quality that will never be surpassed. I spent at least some of the time just looking at the incredible views. The time, energy and effort that went into this campaign is obvio...
forum Replies: 2 thumbs_up_down Votes: 3
You ever wonder what a guard in the City feels like when Garrett suddenly appears out of the shadows and erases their childhood memories via CTE with one swing of the blackjack? Equilibrium makes it so you don't have to wonder anymore. Turns out the answer is that it's goddamn terrifying.
Garrett wanders into an abandoned Keeper compound in s...
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The Mansion is quite large, and well guarded. You will have to be careful roaming around here. There's plenty of loot to be had around every corner. The readables are at a minimum and don't give much away about the second half of the mission. Without giving too much away here once you trigger the second half the mission really comes into it's o...
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...To spend several hours (I spent 7+ hours here) climbing, sneaking and generally exploring a large city environment. The City is absolutely beautiful. Lots of verticality, (up and down!) and lots of windows to climb in and mansions to creep around in, and this is it's strength. This mission really hit the spot for me, I really enjoyed the shee...
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2 doors don't open despite having all keys available. To be honest, the mission is so ugly and uninspired, that I have little desire to research further.
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I liked the spooky area and overall storytelling/journey in this largely linear and short experience. While simple, it's fun little adventure, that holds up quite well. Worth checking out.
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This mission is bizzare. It is a large collection of eclectic rooms, that sometimes moves into the realm of something vaguely house shaped.
There is also this bizzare thing where you can kidnap the guy at the end without knocking him out.
But there is an underlying unease to this mission. I am not certain, but parts of the mission feel lik...
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Still fun to play, although the newer FM's highlight it's age. A good story, some fun puzzles, and a small city area to play in. There's even some early verticality in this mission. Well worth playing even 25 years later!
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A bit of a slow start to what became an excellent fan mission. I struggled (as I often do) with the parts that require accurate jumping but that's down to me, not the game.
A great story, too.
The high in the sky parts are great (if you don't suffer from vertigo).
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Started playing FMs in order of release and this is the first one with great environmental storytelling. There's life in almost every corner. Something happened or something is going on. Friendly inn is having fun time. Bursting with life. Dock worker with a lantern. Various items that tell you something about a place. Everything feels lived in ...
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I somewhat disagree with the previous review, this mission does offer some intriguing content - but it's not necessarily easy to tell whether it's worth >your< time, or not.
Curiosity is a relatively short (~30 mins) mission set in a layout wise not that interesting city map - but while exploring it, you can stumble upon into fun little ideas...
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I'm sorry, but there's only so much running around (everyone bar Martha was KO'ed) searching for keys upon keys (20+??) I accidentally stumbled on some secrets and those were so incredibly obscure I stopped looking. The "slow match" idea is just annoying, like much of this mission unfortunately. I know that many people have played it, completed...
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On the surface it's an OK mission, there are some interesting secrets and surprises, especially for it's time. Yet key hunting and loot on expert are exhausting as hell. Searching pixels is annoying. Environments are dull and unremarkable. Picking locks takes ages. There are many doors, that lead nowhere. I don't want to hate it, but I do. Overa...
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One of those sort-of-a-joke missions to mess with the engine and the editor. No reason to bother with this one outside "gotta catch 'em all". Granted, perhaps it's the only mission where I saw guards running into a pool and drowning there.
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Only blue, with poor lighting in comparison to the original and rain. Didn't notice any other differences. Skip.
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It's a well-made mission from '99, but the most memorable part about it is searching loot on expert. That last little ring drove me crazy.
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