Ripped_Phreak: I am fully in the know of everything you mention as I've been playing this since almost as long, but the fact remains that I encountered all as described (including the one AI that remained in the 2nd (search) mode forever despite me being fully dark (as long as I remained in the same room with it, when I came back much later she seemed back to normal movement routine). To me it seemed that the detection routines are set far more sensitive than usual (as she may have been per...
The AI settings have not been changed at all. That hyper-aware behavior is due to them fully seeing/chasing the player (alert level 3). After that happens they will go back to patrolling, but they will still be at a higher alert state for a long time.
Thus you see them patrolling normally and try to come up behind them, but they might spin around ("eyes in the back of their heads" syndrome). When the guards are in this state, they will not be fully back to normal (alert level 0) until y...
Indeed, It's better to encourage the new authors. Sorry if this review sounds too harsh for the author. It was not my intention to discourage him in any way, on the contrary i think it's better for him to start learning and take the feedback from the players and make more new missions. They will be better for sure.
I think it's ok first mission. Slapdash, very unpolished and with too steep loot requirement and - occasionally - dream logic of progression, yet… I spent 1 hour playing it and somehow slightly liking what I've seen. It was sometimes juvenile and funny but sometimes in a good way. I don't want to be too harsh on it.
I'll tell one story. One day in the past I finished T2 FM Tough Night (made by another newcomer as you can remember) and it evoked the same feelings as what you described in ...