I actually quite like opening sections. Finding way forward was not easy task (and map was not that helpful), but I liked challenge. On the other hand it was hard to find the main Mcguffin and I didn't like the fact that to finish mission you must trudge through the entire level back.
I can't comment the original release of DF but I played Tough Night which was released along first release of Dark Forest and it was subpar. It is city level with very samey architecture. Very, very samey an...
Hey there, thanks for the review. I'm going to release an updated version of the mission very soon that contains dramatic performance gains thanks to a new, experimental lighting optimization process. It should be minimum +30 frames per second for pretty much everyone.