Cinematics, emotional storyline, reocurring characters, new gameplay, new designs, textures - this mod has it all! A master-class in modmaking, considering WHEN it was made. As I understand it, the story is happening at the same time Garrett is opposing Karras. It fits perfectly and respects all the details introduced by the main-game.
I loved the progression with the lockpicks, how you aquire them and how it "just makes sense". Additionally I came to love the elemental crystals, while being sceptical at first, they offer the player additional and viable ways of dealing with a dangerous situation. Furthermore I thoroughly enjoyed the humor (Key in the burrick poop). The dialogues are marvelous and plenty - the missions feel lived in and alive. Each faction has a reason to be where they are, without hamfisting nonsense. The trainmission, while short, was very impressive!
Each mission ties in with the previous one; side-characters interacting and writing eachother, or about eachother parallel to the player's progression through the mainstory, which in itself is gruesome, emotionally jarring and full of thief's wonderful, steampunkish, woodsie'sh darkness.
The dev-room secret in "The Cure" had me laughing, even though I obviously didn't get the insiders (Or maybe I am overthinking it).
I burst out laughing when I saw the toilet paper next to the hidden camera in the brothel or the hammerite-themed room in aforementioned etablissement.
I enjoyed the new enemies, the literature, the lore. Truly made by people who hold "Thief" dear to their heart.
I wonder how many more fanmissions this marvelous addon-sized campaign has inspired. THANK YOU!!! I know I am late to the party, but THANK YOU!!
I will miss Zaya!
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star 10 / 10
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