If I should choose one-word expressions to describe this mission, then "Unexpected", "Unlike", "Odd" would be the first among them. The mission lives up to its name. I cannot even simply define it as "city" or "mansion" or "sewer" mission - because "Into the Odd" mixes them and constantly changes the conditions and places where player finds itself. You will find yourself in city and after that - in sewers, creepingly looking mansion with dark and sinister secrets and then again in city etc.
The flow of the mission is quite streamlined and similar to - for example - "Rose Garden" or "Behind The Closed Doors", firstly the mission looks and plays very linear: first you should go to one particular place and find particular object and then use it in second place in order to achieve exit to the 3rd place (and complete the objective), etc - which is somewhat annoying, especially in the beginning where you have no blackjack and are forced to ghost the entire starting area. But - as well as "Rose Garden" - just after reaching some point (finding lockpicks), you can explore mission freely.
The plot is another "take it or leave it" thing: there is no (one) story in "Into the Odd": there are multiple stories, and they are (seemingly) not connected but somehow interefere with each other. Often you have no clues (textual, environmental) of what's (and why is) going on. The mission seems to deviate from the rules of standart narrative. I personally quite like it, but I doubt that other people would. Overall, it was enjoyable but totally unusual mission: I kinda like it, but still clearly understand that it is not for everyone.
thumb_up thumb_down Votes: 4
star 9 / 10
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