Could be a solid mission (w simple but effective layout) were it not for a slew of technical and gameplay issues, sometimes combined, the most serious of which is a corruption problem of some kind with save files - about every other time on loading the game crashes to OS and some saves appear to be corrupted permanently, making frequent saving in different slots beyond the usual one or two occasional saves an annoying necessity as the corruption also tends to include visual and logical flags set by the player (switches flipped by the player reset, rope arrows/moss arrow pads shown incorrectly and maybe also reset). Furthermore, shadow and sound brushes in some places seem to be set incorrectly from the start with AIs behaving in such spots in unpredictable ways, and there is one specific area with several items of key importance (pun intended) which appears to be intentionally designed by the author so as to preclude any stealthy approach (NPCs will alert straight into 3rd mode after passing a certain point no matter what), requiring a particular solution by doing an unrelated quest first that involves leaving the facility with a detour to a previously visited area - funneling the player in this way and contrary to gameplay logic is a design no-no. Overall despite the positives in terms of nice visuals, interesting and refreshing style of tasks and custom voice files for hammerites (seem similar to or same as in Cathedral of St. Vincent from the same author) and especially because of the save file-related annoyances hard to recommend.
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star 6 / 10
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