I didn't bother with dml fixes, so this mission doesn't work properly and can't be finished without them. What I managed to gather is a major improvement over previous two Wrichards missions. While still boxy and with many featureless tunnels, with crapton of guards behind every corner, it's better structured and approachable. Yet, I wasn't inspired enough to play the full mission. Unlike the previous two, this one is playable and fairly enjoyable if you try.
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star 3 / 10
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