Decent atmosphere--I really liked exploring what felt like a seaside fort at first--but bad level design.
The first taste of this is when we infiltrate the fort: you are forced to go through an incinerator to get past a locked door. Try as I did, I could not make sense of the pattern the burners followed. I ended up just running through when I got ONE break and decided to heal up with food items and such I would loot from the fort.
No knocking out or killing (expert)? You realize this is a sabotage mission, right? This is war; people die. The introduction even says to get the soldiers' loot because they're going to die anyway. At least let me knock people out.
Lighting is not consistent with visibility in many places. Very annoying!
The door to the keep power room wouldn't work. Couldn't open it--not because it was locked. No sound would play. Can't use the keep key or lockpicks on it. The door was unusable. At that point, I figured my time with the mission was over, since turning off that power station was key to completing the mission. Reloads wouldn't fix the issue.
The story is average or below average.
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star 5 / 10
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