Castle/Fortress Cave/Natural Tunnels Cemetery/Graveyard Hammerite Mountains Relic/Artifact/Talisman Undead
(This mission takes place shortly after the events of Thief 1) I was awoken this evening by a light knock on the door... and a letter from the Keepers. A Hammerite High Priest has taken ill and... Czytaj dalej
eepcat (Paul D Rotter)
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(This mission takes place shortly after the events of Thief 1)
I was awoken this evening by a light knock on the door... and a letter from the Keepers. A Hammerite High Priest has taken ill and will soon meet his Builder. The Hammers are moving him to the Morgandy Parr, an old castle in the Burrel Mountains which is used to conduct burial cermonies. The Keepers have been tracking their movements and have discovered that they recently unearthed the Crayman Wand and are bringing it to the Morgandy Parr for study. The Keepers want to make sure the Hammers don't discover the Wand's power... so they want me to go steal it for them. My good sense tells me to stay here in the city while the Hammers are away and pull off some small jobs, but the Hammers won't be travelling light. This could be a big haul and it will get the Keepers off my back for a while. Plus, one of my fences tells me that the Horn of Valiance lies within the Parr and merchants are lining up their offers for that bit of Hammerite lore. I'm not going to get a better opportunity to crack this place, so....
star 6.40
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