At first sight, this is a fan mission whose provenance looks clear: its style is similar to multiple well-known FMs set in dark city districts with a strong vertical element, and using assets which might as well be an author’s signature. However, the signature is false, and the mission isn’t built by the first person you might think of – and there are tell-tale signs which point in this direction. [Edit: I was half correct, but blew it massively. The FM was built by someone entirely different. So much for my expertise!]
The mission – focused on retrieving a valuable, proprietary recipe – is set in a small city block featuring a street winding its way among towering buildings, and spiralling upwards and downwards. Construction is tight and used inventively – there are interconnections, rope arrow spots, good challenges involving tricky patrol routes, observation spots to plan your next move from the shadows or ledges, the works. The polished gameplay is a crucial aspect of the mission’s success: it is tough but fair, and always has something new to show in its limited area. As the use of space goes, this is as close as a normal mission gets to exploiting the building space without involving unnatural wizardry. (Note next review.) It is atmospheric, too, with moody lighting and well-placed ambients.
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star 8 / 10
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