What I always liked about the Bonehoard was the strong Ancient Roman vibes in it (at least to my senses) - the Roman names (some of which even the German version managed to bungle - Quintus->Quinus?!, Alarus, Marad - not "Marao", Schätzchen!), the entry, the catacomb details and architecture straight out of Fellini's Roma (specially the film's subway line building sequence peaking in the brutal discovery (literally by penetration, or rape by phallic symbol of the modern) of the ancient Roman house & bath, with its frescoes and colours wilting in seconds in present-day air) - the Bonehoard juxtaposes and matches this poetry not least when you remove the Horn, so inevitably and irrevocably robbing the world of a part of its beauty (and the Horn's music stops instantly to be replaced by the sounds of a looming apocalypse! - foreshadowing all the bad later on in the story to be ultimately brought about by you-the player/protagonist!), also the aspect of a quasi-medieval Thief world exploring and interacting with these remains from a distance several hundreds of years shorter and layers thinner than the present, being still a (small) part of *its* present - none of the missions since picked up or cared about this Roman aesthetics aspect and very few for any such poetry, most of those "archeologically-themed" went for blandly generic quasi-babylonian-sumerian styling instead, which is of course a pity.
Then again, maybe it's only the zombie-shooting aspect and the courteously generous zombie-fragging options, but this burlesque happy madness also has a Felliniesque touch to it (and the moods combine together perfectly)...
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