One of two One Million Contest horror missions. The basic premise of Perdurance is simple: you go to the seemingly empty Mechanists' ghost ship to steal some precious artefact. But, as usual in horror missions, getting inside is much easier than getting outside, and the ship is clearly not abandoned.
The main strength of Perdurance is thick and gloomy atmosphere of loneliness, dread and mystery. The fog which surrounds ship, the quiet but unnerving music, the gears, which are still working and turning, and quietly rumble. You would not immediately get acquaintance with new inhabitants of the ship, but clearly you won't forget the first meet with them. The story itself is not much detailed but I think that in this case the less is better. In lower sections of ship the mission turns into survival horror which will require some quick thinking and attentiveness in studying routes of enemies and in seeking places to hide and also alternative ways that are not numerous, but can save you some time and unpleasant exchanges. It's pleasure not for everyone since you cannot do anything with your opponents except for ghosting them. I liked the challenge but can understand if others won't.
The mission (too) quickly ends: I spent 30 min, and I am not fast player. Overall, from Skejven's works I personally slightly prefer Where the Unknown Lurks, which was bigger and more open, but Perdurance is more challenging, unique in premise, and will keep you in strain till the very end.
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star 8 / 10
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