A great desert romp which can be completed quickly depending on how strict you'd like to adhere to any ghost rules or not.
Reminded me a lot of Amnesia: Rebirth with the North African-esque setting and monsters crawling around these old tombs and pyramids. A lot of the loot looks like the idols that are present in that game as well. I always appreciate when designers use clever or naturalistic ways to have what seems like a linear map loop back on itself. There is a certain small and cozy safe-zone in the center of the map which is central to the story; I was able to breathe a sigh of relief after having reached it the 2 times it was necessary which really goes to show how immersive this mission is.
Usage of custom assets was also great, not very often you see this type of setting in TDM. I really loved the method used to bypass locked gates as well. There isn't much in terms of frustrating gameplay or key hunts. What you see is what you get, though that may disappoint anyone looking for a more involved story or gameplay. There were also a couple of scripted sequences which were real fun.
Overall very much worth a quick playthrough, especially since the time commitment isn't very large.
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star 9 / 10
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