The level is set apart from the cannon Thief universe. The player adopts the role of a mercenary hired by the king of the lands to assassinate a traitor: the royal alchemist. This treacherous villa... Читати далі
Goblin Den
First of all, since March 2021, I’ve been encouraged by members of the Thief community — on both the TTLG forums and related Discord servers — to release my “Goblin Den” demo mission.
Upon sharing the demo mission on a private discord server, and having received positive feedback, I found enough motivation to work on properly finishing this project and releasing it publicly as soon as possible. Hence, since mid March 2021, I’ve been intensively investing my time and effort working on a public release of “Goblen Den”. At first, my aim was simply to polish it, but my objective soon turned into making it a full-fledged stand-alone mission rather than just a demo.
Aside from adding brushwork and expanding the environment (the size of the current build of the mission has practically tripled since the original demo), I’ve been focusing my attention on custom AI mesh and textures, custom motions schemas (as I’ve finally learnt to import custom motions properly), and atmospheric elements (including custom voicesets).
All of this is proving to be a welcome change from my Shadow of Doubt campaign, as I have found new motivation and energy to work on this project. Not only is this a thoroughly enjoyable experience, but much of what I’ve been experimenting on while working on “Goblin Den” is new to me and could be utilized in my upcoming Shadow of Doubt campaign.
Check out original thread here!Some time ago, I had the opportunity to participate in a computer game design contest. Entries were given two weeks to design a playable level and complete freedom to choose which game engine to use. Unity, UDK, Source Engine, Dark Engine were some of the recommended platforms. Several constraints were imposed: for example, the level had to be single player, consist in an assassination mission, and more generally be a display of creativity.
Needless to say, I submitted a small entry with Thief: the Dark Project’s Dark Engine, an entry which I am now planning on releasing (with the consent of the contest organizers). It’s a short and rather inconsequential mission where I attempt to showcase some of my modest level design skills. Also, for the first time in my DromEd “career”, I’ve attempted to incorporate a short briefing within the mission in the form of a Cam-Vator sequence. My girlfriend and I merrily wrote the dialogue and supplied the boisterous voice acting, which was also a first.
The level is set apart from the cannon Thief universe. The player adopts the role of a mercenary hired by the king of the lands to assassinate a traitor: the royal alchemist. This treacherous villain has formed an alliance with the goblins with the intention of overthrowing the kingdom and claiming it for himself. Hence, following the orders of the king, the player must infiltrate the goblin lair, execute the alchemist, and escape to safety.
Sperry
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The level is set apart from the cannon Thief universe. The player adopts the role of a mercenary hired by the king of the lands to assassinate a traitor: the royal alchemist. This treacherous villain has formed an alliance with the goblins with the intention of overthrowing the kingdom and claiming it for himself. Hence, following the orders of the king, the player must infiltrate the goblin lair, execute the alchemist, and escape to safety.