The Tomb of Saint Tennor is another stellar mission in a contest that has nothing but stellar missions. Divided into two missions, The Tomb of St. Tennor has Garrett in search of a hammer buried in a catacomb complex under a countryside cathedral that fell prey to the undead. The first mission takes place in the cathedral and has a very Sepulchre of the Sinistral vibe right off the bat. It's an overall pretty good mission with a whole lot of Haunts. It's dark and gloomy. You can even walk on the cathedral's roof, how great is that?
The second mission is where the meat of this submission is and it is hands down the best Bonehoard-type mission I've ever played. vegetables manages to make every main tomb interesting and every puzzle/riddle easy to understand. There is no hour-long guesswork or frustrating trial and error here. I especially liked Midas' tomb, which I thought had an excellent vibe and some pretty interesting designs, and the statues area was very very clever. This is a mission that will have you explore every area for loot and it just keeps going on and on and on.
I have nothing to criticize, really. Bottom line is: go play it now. This *almost* gets the highest score from me. The first mission somewhat pales in comparison to the second, but the overall package is close to being a masterpiece.
(this review was originally written for the TDP 20th Anniversary Contest voting form on TTLG)
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star 9 / 10
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