What can I say? Show Off doesn't exactly break new ground, but it's a solid take on a proven formula. A museum is always a fun environment to burgle, and while it's perhaps a little heavy on the empty open space, Show Off still manages to contend a believable museum, of similar size to several of the smaller of such establishments I've visited in real life. There's no map, but it's not really necessary since you're only ever directed to go anywhere even vaguely spatially confusing once, and that's right at the end of the mission. Since the actual gameplay is reduced to what is effectively a sequence of key hunts, it's the breaking and entering experience and the non-linearity of the space that really pull Show Off into its own.
The FM contains custom voice work for Garrett. It's not amazing, but it's a passable Stephen Russell impression, and beyond the initial intro it doesn't actually turn up much except to underline plot developments that might otherwise be confusing. The ending is a little weird, though. As far as I can tell you're forced to fail the main objective. I reloaded a couple of times to see if there was some sort of clutch reaction one could do to avoid it, but it appears to be a fully scripted event. A sequel hook maybe? You don't get failed on the mission for failing that objective, but it was a little strange to see given how little explanation is given for what happens. Still, Show Off is fun, and I'd recommend it.
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