This is an interesting adaptation of Agatha Christie’s Ten Little [OH NO! OH NOOOO!] In Christie’s genius story, ten Britons representing a cross-section of society are trapped on an isolated island resort, and start getting killed in macabre ways that seem disturbingly tied to a nursery rhyme. The mission presents the same scenario in three parts, tied to the three difficulty settings. You play as an outsider, as the killer, and as the victim, seeing the story unfold from different perspectives (there are subtle changes to allow for replayability and not spoil everything). The focus is on investigation, with a little light puzzle-solving – not quite on the level of the author’s Vandal (one of the crowning achievements in puzzle missions), but in the same level. Perhaps due to the source material or the contest limitations, the experience is more walking sim than typical Thief mission – there is sneaking and there is problem-solving, but you by and large feel like an outsider. The illusion of the story is well crafted (and I assume, technically complicated), but it is closer to interactive fiction than healthy. However, it is a fun whodunnit, and looks good, with a bunch of small, creative touches through the fancy resort.
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