A museum heist with a surrounding town. Unlike the author’s mission from last year’s TDP contest, this is missing the creative touches and complex gameplay potential which had characterised The Hunt. There is a city section around the museum, but it serves little role in the mission (and the few places you can break into are largely devoid of interest). The main target is a simple, well-constructed heist, although one with some questionable decisions regarding puzzle design, and gameplay that often felt more like checking objective boxes than embarking on a thieving adventure. Despite some of the creativity on display, it looks and sounds awfully flat, too. At no time did the complex really come alive, despite featuring the City’s best topiary burrick, and some psychedelic carpet work from the finest textile artists.
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