The CoS campaign is very simple, the first two missions took me about 40 minutes each and the third took me about an hour. These are bite sized mansion burglary missions that are simple yet not offensive. There are a few spiders and undead in somewhat optional areas, and the third mission clearly shows the author's growth as it becomes a moderately sized city-scape to romp about in. There are not many secrets or items crammed about, nor numerous keys or doors. The loot and the progression is fairly simple, and by the third mission you should have learned the lesson that as long as you just play normally, you will reach all of the objectives without any strain, heh.
I want to highlight this campaign -despite the score I gave it- as something that is worth your time if you go beyond the scope of playing only the best and notable FMs. This is because looking at the release date, think also about the context of when it was created. Over 20 years later, and it holds up today as functional, playable, and coherent. It is rather average, but there is nothing really bad about it. Something that met this bar in its time period could certainly at the time be seen as a 7 or 8 out of 10 FM. The short length of the missions is a benefit by not drawing out the shallow scope contained within, and allowing you to finish right before you would get bored or dislike it. It is adequate by modern standards by that much, lacking the sheer atmosphere or ambition of missions such as Autumn in Lampfire Hills that hold those aloft to this day, but as a result falls lower in ranking when taking into account its lack of lasting innovation in any particular aspect.
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star 6 / 10
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