It's time for me to express my own thoughts about some of One Million Units missions, and I'll begin with this one. Alcazar is another excellent example of clever using of limited space: I spent almost 2 hours and didn't gather all the loot scattered on the layout. Practically you will have several (sometimes well-hidden) ways to almost every location and you often will find yourself wandering in circles each above each.
The story itself is more environmental that textual: you will not only read but see the contrast between simple life-and-times of small local tavern with usual pleasures of locals and the the half-ruined remains of ancient keep on which the tavern is built, you will visit seemingly abandoned mines, and of course, tombs. There's strange sense of sleeping threat, spilled throughout the entire location. Also it feels almost like Quake 1 levels (I recalled the 3rd and 4th episodes) but with stealthing rather than shooting.
I have only one real nitpick, about sound propagation - like you don't hear the sounds of water staying in the room nearby (for example, in merchant's manor). Despite this, Alcazar is memorable vertical open adventure into the depths of unknown.
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star 9 / 10
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