Before his foray into the Angelwatch tower, Garrett recieves information about new type of robots Mechanists designing in their workshop in Eastport. So he should pay a visit to the workshop and in addition to it - "inspect the property" of local inhabitants. Some of them, albeit, have their own agenda in which Garrett plays important role...
Sabotage in Eastport is fine example of small but extremely vertical city mission combined with themes of mechanist missions (and - despite menacing name - it is closer to Eavesdropping than to Sabotage in Soulforge). Intruder mastered Thief 2 aesthetics, and the mission really feels like forgotten chapter from second game. Posh mansion of Lady Valeria and sometimes poor surrounding locations and rental apartments nearby, small thieves' hideout, ascetic decorations of mechanists' workshop... Mission is quite non-linear wih several exits into the both workshop and mansion. There're some clever puzzles - with well-hidden Lady Valeria's relic and with the plans of Mechanists.
The trade-off here is the crampedness of the level: the mission is overloaded with compartments, rooms, guards and robots and cameras per square meter (albeit not to ominous levels of crampedness of Zealot's Hollow). Some places like the mansion - felt too small - as it seems like the author in last moment "shortened" them to meet either deadline or the spatial requirement. Another nitpick is quite steep loot goals - especially the one on Expert difficulty, which will force you to explore the entire mission. As I said, I found puzzles clever and interesting, but some other people can find them too vague, and I can understand that. Overall, for me sabotaging in Eastport was quite the endeavor and challenge, and I like it.
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