After successful small robbing, Garrett was unexpectedly kidnapped by other thieves, but happily managed to escape and now he is in the middle of mysterious rainy forest filled with dangers and... with possibilities (especially, in version 1.2 which included all needed scripts). So begins his another journey.
It may be my subjective issue, but really for me the forest here feels more like a dungeon which is just above and not below ground. The sense of mystery, different settlements, forest walls that create corridors and big rooms with green "ceiling", several puzzles, some of which are clever (gathering flowers and mashrooms), and some are annoying (secret with rotating figures). Different inhabitants - thieves, cultists, and even more ominous creatures that better-not-be-disturbed... The overall sense of interconnected place and ecosystem with the some history - which develops till the end of mission.
This mission is essentially a sandbox with lots of interesting things to do: you can craft potions and weapons using the machine "with no necromancy involved" - all you need is to find this machine and components of possible creations (which is not easy); you can rob the local temple with lots of clever traps; or save the werewolf from his curse (crafting, again); you can try to find the thieves' hideout and ghost it... And most of those activities are not mandatory. Overall, the good sides of this adventure outweigh the less good sides: some aforementioned annoying puzzles, and too obscure places (including one with the machine I mentioned before).
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star 9 / 10
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