Blackrose Bank (where Garrett kept his most valued belongings - stolen from previous owners) was robbed: someone cleaned out the vault, and City Watch now plans to inspect all lockers to find out what's missing. So Garrett decided to be first and stole his valuables which otherwise would compromise him. The City awaits...
Reverse Robbery is a bit of mixed bag for me: it is difficult, and in both good and not so good sense. What I like most in the mission - is strange menacing and dark melancholic mood provided by mission's soundscape and textures - which is reminiscent of some classics like Seven Sisters and several other missions like Amoral Dilemma. The plot itself is not as important as the "feel" of city. Locations - in typical city mission fashion - are varying: you will find yourself touring hammerite church (with underground tomb), storming warehouse, visiting small mausoleum, and crouching in a bank itself. Avoiding guards and security cameras would be difficult (especially in bank), but not impossible as well as finding new ways into previously secluded parts of mission.
The less good aspect - in fact, the most annoying for me - is quite obvious: lots of plot-important items are too well hidden and require lots of hunting for tiny levers and frobbable books. You can easily overlook two important buttons in tomb section. Also the mission progression is a bit linear since the city section is divided into secluded zones - accessible by some rooftoping and crate-stacking. Lots of loot also well hidden in secrets which makes obtaining loot goal of Expert quite hard and frustrating, and you might find yourself metagaming and asking for help on forums. The bottom line is that mission is very demanding on player, but also rewarding if you accept its rules.
thumb_up thumb_down Votes: 0
star 8 / 10
Confirm delete
Do you want to delete the entire topic?