The horror elements are lacking - a few very predictable jumpscares and some spooky (and very loud) music.Architecture and design are basic and blocky , there are a few easy to spot places missing textures .What makes this mission interesting is expert use of teleports and other Dromed trickery - enter a room turn around and find the room you just were in be changed completely.
The custom AIs make this a very difficult mission , almost unbeatable.Speaking of custom AIs one of them is really unique looking and sounding and is genuinely unsettling.
Play this mission only if you like a challenge.
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star 6 / 10
Difficult it's not, even the finale, all ghostable save maybe for one problematic spot (but still doable-buggy?) (and one scripted scene where you take damage no matter what) . In other regards I conditionally agree, some bugs but the atmosphere is pleasantly and surprisingly intense even if it tries hard to. Could have inspired some DrK's hellish sections.
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