A nicely made smaller city streets&interiors/lair mission with near professional production qualities that is not too big or difficult, has very lovable environments and architecture and above all, offers for the most part a playstyle that goes slightly against the grain of what one would typically expect of thief with cleverly incorporated adventure and rpg elements - although it ends in a rather typical (but also well-made) heist that slightly distances you from the character by having to kill someone as a required objective (though arguably in a stylish, even if cruel (medieval?) kind of way). Makes you still wish for more in the same or similar vein. Overall judging by the number of people who played it, this neat little thing by a well-recognised author (though for substantially larger works) begs the question why it isn't better known in general.
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star 8 / 10
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