Everything that was annoying in the first mission "Long way up" has been addressed - frob distance is normal,there is little backtracking and most stuff isn't hidden in BS spots.Difficulty is still really high - AIs are very alert , this time however the no KO/Ghost objectives are optional,puzzles , oh man if you like puzzles then these are the missions for you.As with all of his missions Sterlino has added a lot of custom stuff - AIs , a plethora of really ingenious traps and a lot of new arrow types (some never used in other FMs to my knowledge).
The difficulty of the Horns of Canzo series deters a lot of people from trying these missions I guess (it deterred me for a long time) and maybe because of this people rarely discuss or play this hidden gem.
If you want a great challenge these are the missions for you.
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