"Reminiscences" is the perfect example of a campaign that's not leaning into it's strengths. The architecture and atmosphere is great, feeling suitably "Thief" with good use of ambiance. The author even added some nice additions like basic dynamic shadows for NPC's.
The campaign consists of 7 episodes, three of which have a connected story, while the others are stand-alone.
It's an interesting idea, but the narrative ends up being mostly nonsense, with no payoff at the end.
Mission goals are obtuse and most feature forced ghosting.
I wasn't a big fan of the humor of the campaign, I found it rather juvenile.
To summarize: Looks good, plays bad.
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star 4 / 10
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