This map was a lot more fun than I thought it would be. Haunted building missions usually means zombies-galore, but this one surprised me in being a decent stealth mission. This is because most of the enemies patrolling the prison are haunts, who are basically just the undead version of normal guards. The atmosphere and layout of the level were also fantastic. It felt like a real building, with Hammer living quarters, a church, and the damp prison blocks underneath all of that. The current corruption of the prison was suitably creepy and pretty well elaborated on in the reading you can find. Speaking of the reading, all of it is well written and filled with character.
My only gripe is that to open that one safe in the Warden's office, you have to get the one friendly ghost to go over there and open it for you. I really would not have figured that out if I hadn't watched a video showing it. It's a creative solution to the puzzle, but something could've been done to make it a bit more clear. All-in-all, an enjoyable map.
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star 7 / 10
Otherwise a solid mission that belies its age (though key-heavy) but the vault key solution is really terrible and utterly non-divinable on one's own, especially as the script seems to be broken in some way without clarity as to what actually triggers it - I just fuddled with all inventory in front of the ghost for minutes on end until I got a response.
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