This mission has very nice architecture and layout. It's quick to finish.
But as much as I liked it I had a feeling of something missing. This FM builds both the atmosphere and the expectations. There is some mystery here - some curious artefact guarded by soldiers. Scarce notes say they want to get rid of it. Upper floors seem to be in strange disarray. This makes you expect something more.
I would love the author to expand this into something more, add some writing and maybe use somehow this bridge to a lone rock with pagan symbol.
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star 8 / 10
The mission was built for Summer Speedbuild Competition with the deadline of 2 weeks, so it's obvious that the mission is unlikely to be very large.
thumb_up thumb_down Votes: 1
Fair point. Please, do not get me wrong - I loved it. Similar to how there is a jam version of an indie game and later an updated version I think it's got a lot of potential for extended gameplay.
thumb_up thumb_down Votes: 2
While the mission's size can be explained by the fact that it was built for the Summer Speedbuild Competition, I think it's completely fine as it is (perhaps the outside area could be more detailed, but that's all). I wish more fm authors would consider building small sized missions (which you can finish under 1 hour), not everything has to be an epic 2-3 hours intensive thievery. I sometimes mind a bit that the more experienced and talented creators avoid thinking in smaller scale, but considering the average feedback it's not a surprise.
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