They are not negative at all, but for example it's very easy to get me overwhelmed with openness and a scale a notch too big. But none of that happened here. Same with shorcuts and alternate ways: sometimes they get so complicated that halfway I start regretting getting into some maze of ducts and start dredding the trek back, if I even decide to turn back around. None of that here. I don't know if it is mathematically, but it does not feel like an overarching city map like The Bracelet of Melody, Endless Rain, or Being Thief 2, so that's why I feel so doumbfounded by the other reviews. The city layout made me think of Rowena's missions for some reason. Something in the architecture, the fact that it was a square your can kinda circle around in, and most building I wanted to break into I could. I won't spoil any of the rest but all of that was pretty good too. An overall excelent mission I'll definitely be playing again. I even decided I wanted to ghost it on a whim, after sensing it was of great quality, and I did and it was.
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star 9 / 10
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