This mission is bad. There I said it. Its is huge, sprawling, and covered in locked doors. After lockpicking a footlocker for about a minute, I basically resolved to use my sword on everything. It's just quicker.
This is garrett at his most murderous. Now he doesn't just kill guards, and the occasional noblemen, but he even resolves to burst into a tavern, and murder the inkeeper in front of everyone. This mission is a city streets mission with a hammerite compound attached. It is mostly dead space.
This mission doesn't look "old" it looks "bad" there is a definite distinction here, compare this missions design with even poor-lord-bafford, and you can see the difference. This mission has proper buildings, proper geometry, it's just textured to look bad.
The streets are awful to navigate, with few landmarks, no real direction, and lots of locked doors used for decoration.
Finally, the hammerite compound... it's tolerable. It's the best part of the mission by far. On it's own, ignoring the locks that take a year to pick, it would be a 4/10, but taken as a whole complete mission... It's one best skipped.
It is apparantly rereleased later on, I really hope that rerelease includes some nicer, more varied, texturing, as I really don't want to play this again.
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star 3 / 10
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