I actually rather like this mission.
It's not good, but the whole thing feels reeks of a first time dromeder throwing everything at the wall, and leaving it there, regardless of if it stuck, and yet they manage to avoid any of the annoying pitfalls that you might expect. There are no marble floors covering every surface, while the guard count is high, it's not unamanageable. There are pitch black shadows, but most of the mission is well lit regardless. The catacombs area seems annoying at first, but is small enough to be managable.
It's a simple mission, it looks poor quality, but it's actually perfectly enjoyable, and it doesn't outstay it's welcome.
You do have to kill a burrick though, which is deeply upsetting.
thumb_up thumb_down Votes: 0
star 4 / 10
Confirm delete
Do you want to delete the entire topic?