There is one interesting thing about this mission in that its main exterior and to an extent interior layout quite resemble another relatively early mission by a different author - Heaven in the Garden of Stone: The Haunted Church, but whereas there everything and especially layout elements were basic to the extreme, here the interior extends and expands downwards in interesting ways, and given the inclusion of mutually hostile AIs it lends itself to a much more fun "agent provocateur" gameplay as opposed to a pure and surprisingly hard (precisely because of the simplicity of all brushes) ghosting sneaker in the former.
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