This mission had some hits and a couple misses, but mostly hits.
The thing that makes me happiest is that Trefoilknot managed to make me feel very clever - that's hard.
There were a couple puzzles for which the solutions were beautifully hidden in plain sight, and a couple that made an underutilized and dusty corner of my brain come to light.
The thing I would complain about is that there was a gross sin of metrics committed - there is a section in which a series of locks above head-height must be picked and the last one is such a nuisance to pick that it's pretty unfair. It's not without comedy to imagine G hopping up and down to do such a thing, but in practice it is just wasting my valuable time.
That said, it's the only sin it really commits and all the other puzzles amount to one of the best puzzle missions yet-released (in my humble opinion).
(If you are into math the whole mission is basically a bilingual bonus.)
(and I lied, the thing that makes me happiest is that Trefoilknot gets his family to wholesomly playtest his missions escape-room style before authoring them.)
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star 9 / 10
Yeah, every puzzle have such an elegant and unobtrusive solution. Found myself screaming Eureka inadvertedly!
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