Waking up in a locked prison cell deep in the depths of a mine now crawling with undead, you have to escape and make your way up to freedom while uncovering the mystery of what happened.
Being a vertical mission, there's a lot of very fun jumping, scaling walls, and use of rope arrows as you ascend the mountain complex. Guard routes are at times quite tricky but fair, making planning your next move quite interesting, and there's quite a few interesting new effects to enjoy.
There's a few annoyances: some quest items are too easy to miss and leave behind, forcing a lot of tedious backtracking. And I found some of the pathfinding a bit iffy- I saw guards stuck on stairs or walking endlessly into walls.
For an early TDM mission this one is very good and deserves a careful playthrough.
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