Condemned Catalogue is obviously not perfect - but I can enthusiastically respect what Froghemoth did with this map. It's not over-length (I'd even say this is approximately the ideal length for a Thief mission, though I know some players would consider it a blasphemy), has a great sense of mystery, interesting architecture (though some parts are a bit clunky platforming wise) and even a couple of unique ideas. I think very few missions capture the essence of the first Thief game this well.
I think my only complain is the mysterious lack of water arrows in this mission (perhaps there is a hidden place I missed?) was... well, a dick move - considering the section with the fire elemental. I completely understand why this decision was made, but still - couldn't help, but was rolling my eyes.
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