This campaign has great potential, but there are few issues that need to be ironed out
Some of the critical paths were a bit obscure. Idk how im supposed to get to the market place in the first mission, but i stacked boxes i found at that tavern where u get the "weird playing card". Felt like i was cheesing the game. It think that there should always at least 2 ways to progress.
That mage tower was really the best mission, but i failed it once bc i killed the necromancer
The last mission seemed broken to me. There were no clues in that room i had to search, and this side quest with stealing the hammer wasnt that fun either. Both bc its mandatory once u get it, and bc it seemed broken. i didnt get any progress for dropping the hammer off, and i couldnt find any "calling card" to frame that guy.
But apart from theses issues that can easily be fixed, it was a fun map
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