For an early mission this one is remarkably well put together and interesting. Stuck in an underground tomb complex, you have to gather your gear, escape, and deal with a mysterious evil as well as dishing out some personal revenge along the way.
Looting the place was fun, and the numerous hidden secret compartments and passages were a joy to uncover. Some of them were necessary plot points, and the clues were enough to let you find them without coming across as spoon-feeding.
This mission uses the limited space intelligently. It rarely felt undersized. There were only one or two areas where I could tell the author was bumping up against the contest's size restriction, with a handful of very cramped passageways in the Hammer compound.
While probably not anything special by today's standards, this mission is exceptional for its time and still well worth playing.
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star 6 / 10
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