This and Pestis Cruenta by Haplo are two "sister" missions from the same contest that apparently were bound to use the same map, and it's interesting to observe the differences in approach. The biggest obstacle in both cases was apparently the map which isn't that great, and causes some palpable incongruities in the feel of both missions as if both authors were not at ease with what they were given but tried their best to accommodate it - shows at least one should never work with what isn't in their comfort zone. While Pestis Cruenta can be described as blandly average with some puzzles that feel forced and areas that not always make sense, this is more inspired in terms of ideas but as if taking revenge on the player for the insult of bland starting assets by overcompensating and making some aspects of the game as annoying as possible - the deafening and blinding lightning strikes every few seconds, locks that (thief first) actively defy unlocking (very funny), and the insane amount of zombies - to the point in some areas of the map precluding not just exploration and trying to fathom what and where to do but even basic movement by effectively creating traffic jams and (of course) linear gauntlets, often with easily 20 or more of them in sight in relatively cramped spaces - the total of them being easily another thief record. Overall even this feels very unbalanced and still somewhat lacking or unconvincing in the world quality department.
thumb_up thumb_down Votes: 0
star 6 / 10
Confirm delete
Do you want to delete the entire topic?