This mission is the embodiment of "what you see is what you get". That isn't necessarily a problem, but I always dig when either the plot is special, or there is an unexpected twist/area somewhere. Considering the size of the map (which is comfortable, not oversized, though I think there are some fillers here and there), the geometry is quite complex, with lots of multiple routes, so on paper this is a fantastic mission. Judging by the ratings, I suppose, though I couldn't help but found it a bit boring. I might have missed something, but Heist Society is one of the most straightforward missions I've ever played. The respectable amount of work is unquestionably there, but - for me at least - something is missing.
On the other hand, I can definitely see fans of straightforward mansion heist type missions loving the hell out of it.
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star 7 / 10
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