Let's get the positives out of the way, first. DrK's claustrophobic but intricate style of level design gives birth to a district that's even seedier and gloomier than anything the City could offer. The overall size of the level is small enough, with a variety of interconnecting paths, that you'll never be lost for more than a few moments. Rocksbourg is a fun place to explore.
Okay, now for the problems. The majority of the ambient sound effects and music are new, and are employed extremely haphazardly, often fighting to be heard over one another. I cannot think of a less pleasant audio experience in a FM. Then you have the fact that nearly every lock you'll come across cannot be picked, so it's time for a keyhunt.
This isn't necessarily a problem, as readables can help provide direction. There is one in the level that does exactly this, except its behind a locked door that needs a key; between the textures and the fact its partially clipping through a wall, it's a bugger to find. The mission's title refers to how long I spent going around in circles, before eventually giving up and looking for spoilers. The fact that the book then mentions where to find this very key is not only a slap in the face, but reeks of poor design.
There is one sequence near the end of the mission that's pretty neat, but by the time I got to it all my goodwill had been expended and I couldn't really appreciate it. The mission's worth it for a wander to appreciate the environmental details, but beyond that, have a walkthrough handy - going it alone is not worth the frustration.
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