It must be said that few game series can boast such longevity as the Wolfenstein series, which will be 45 years old in two years (the first game was released in 1981!). The paradox of the situation is that this series has always remained in the shadow of other franchises that used ideas pioneered by the Wolfenstein games, pushing the progenitor into the shadows (Doom first comes to mind). However, at the same time, the series was accompanied by recognition among players. Including in the form of fan mods for other computer games.
The mission in question borrows some details from the plot of the 2001 game Return to Castle Wolfenstein: we must once again stop the operation to free an ancient monster called Heinrich. To do this, from the City we head to a village called Wolfenstein. The plot can hardly be called original, and besides, the author could easily change the names and titles to others, in order to avoid posssible Cease and Desist type of letters from copyright holders. In addition, the names and titles from Wolfenstein look out of place in another game universe.
If the plot details are borrowed from RTCW, then the level design is most reminiscent of Wolfenstein-2009. The mission can be divided into three conventional parts: the introduction, at the railway station, the main part - the "city" hub (actually, the village) and the catacombs (where the final part of the mission takes place). Architecturally, the mission is nothing remarkable, especially in the second part, in the village: the buildings of a small town and especially their interiors are monotonous and unmemorable, which spoils the impression of the atmosphere. The author also supplemented the story objective with blatant filler tasks in the spirit of “find x objects,” which also does not contribute to immersion. Most of the mission ultimately consists of completing the samey tasks in samey looking interiors in the “city” hub. This, in my opinion, is the main problem with the fan mission. Among the positive aspects of the middle of the mission is the good difficulty of stealth: there are many guards, and the author organized patrols well. The last part of the mission turned out to be the most interesting, although it blurs the concept of a stealth game, unleashing lots of undead on us at the behest of the script.
Among the positive aspects of the mission, I would also highlight the clear progression in the mission’s plot - there were almost no "stuck" situations.
Overall, I would say that the mission lacked scale: it would have been interesting to see Castle Wolfenstein, and the catacombs could have been bigger. As it is, in the end, the mission feels monotonous. The titles and names in the story could (and, in my opinion, should) be changed. There are plenty of controversial design decisions. As a result, my rating is 7.5 out of 10.
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star 8 / 10
'Among the positive aspects of the middle of the mission is the good difficulty of stealth: there are many guards, and the author organized patrols well.'
For me it's a downside of the mission. That dummy right at the doors to the appartments building ( Flats or something like this, cant remember the name exactly) says it all. He just staying there and waiting exactly for some kind of master thief who have managed to squeze right through those double-triple patrols along every little corner. I mean, why do you even place this dummy right at the door when there are patrols walking right nearby? It kinds of ruining the immersion for me when I'm thinking about those guard posts pragmatic, you know, from a common sense perspective.
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Well, since they are going to perform important ritual they must ensure that everything is okay and (esp. after treason of Keepers Aramis and Alabastor) any possible threat (including those from Keepers) is to be eliminated. Therefore extreme security measures.
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You had a similar impression as me, Mike. I would add that the janky battle arena at the end detracted from the experience. 7.5 is my rating as well. It is better than other T3 mission I rated 7, but not as good as some I rated 8.
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Yeah, final showdown is more like episode from straight up shooter (like RTCW). It's complicated though: it faces you with challenge but different than usual challenge in stealth game. Esp. given poor character movement in TDS. On the other hand it was surprisingly interesting for me. Though I would rather have fully explorable Wolfenstein castle which would have been different and contrasting experience than village.
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