+Very interesting routes. There's a very clever hidden route involving a barrel near the start and some rooftopping to go straight to 2nd floor treasure display, you never see people use barrels, I can say again that route impressed me. There's also the cool fireplace array, and the sewers underneath the bar.
+Good construction. A lot of the perimeter architecture would fit right into the Bafford job. I also like the apebeast statue, it's a cool touch.
+Funny diary story, leaves me wondering what happened to the third attempt on the wedding.
-Various technical issues. There's quite a few, from being able to get out-of-bounds, keys having too similar textures, guards getting stuck on walls (that only happened once though). There's a few portalization errors, but they're not too bad.
-No ambient sounds.
-No compass. The map is good and easy to read, but the lack of a compass hampers it some.
Note that it's difficult to judge the mission by its technical issues, because it was made with a trial run version of Dromed, and as someone mentioned this was made before even LGS themselves knew the extent of Dromed's abilities, let alone someone who hadn't even worked in-house.
Atmosphere: 7. Not great on sound, but construction was excellent and was right in line with Thief 1.
Gameplay: 8. There's bugs aplenty, but I'm primarily scoring by innovation here. The usage of transparent windows was good, and there's also that secret rooftop route I loved - especially since that kind of rooftopping had only ever been present in The Haunted Cathedral before. The creepy area, although not really connected to the plot, was a strange change of pace that unnerved me in this otherwise light-hearted level. I was getting a feeling that the statue would attack me like in Alcazar or Chalice of Souls.
Story: 7. The in-mission story was mostly barebones, but to be frank, I'm guilty of the same thing in my mission Coveted Formulae. However, the briefing story served as a launchpad for the CoSaS project, which I haven't played yet but looks very interesting.
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