I gotta admit that when this mission started I didn't fully understand why we were there. And I'm not talking about the briefing text (though I often found the continuation of the story quite confusing, especially later on during the campaign), but why this mission thematically existed. I still don't get why the campaign has two thematically similar missiosn following each other, but luckily it's not Casing the Joint and Masks from T2. Still, The Secret Room feels like a huge filler. Especially since one of the essential problems of The Blue Rose (the many identical looking, locked bedrooms) are also here - and in an even bigger number. At multiple points during my session I almost screamed from boredom. You have to lockpick so many doors just to get there for a couple of boring loot, that I've seriously questioned what Savar had thought.
BUT. To my absolute surprise, The Secret Room actually had a couple of neat parts I enjoyed a lot - and thus absolutely did not regret playing it through. The obscure, but fascinating secrets are back and while two of them are basically impossible to find without a guide - one of them is so complex that it completely caught me off guard. Also, I think any player, who has managed to reached this mission, can pretty much know how to approach Savar's the very specific way of placing guards at this point: you gotta abuse the hell out of the AI, and I'm dead serious. You either hate that, or get used to it.
To sum it up: I'm very much torn apart by The Secret Room, because I don't really understand why it exists. Its best parts could have been integrated into previous missions (The Keeper, and especially The Blue Rose) and I doubt anyone would have missed the insanely boring sections. I'm still glad I've played it though, because it has managed to surprise me a couple of times - and mostly in a good way.
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