For a mission from 2004 this one looks quite nice. Some interiors are quite simple looking and a bit empty but that's to be expected for such an old FM. I really liked the outside areas which are creative looking and there's a nice variance in the architecture of buildings.
I think the mission's strengths are varied areas and solid use of ambients. Mostly I liked the gameplay but I had to give minus points for very high loot requirement (all difficulties 2500) and some well hidden switches that must be found to complete objectives. Overall, there's easily more positive than negative stuff in the mission.
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star 7 / 10
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