It's not a bad mission, but rather crude and finding that final key hole was a pain, since there are no readables or any kind of hints on where to look for it. It's a small mission, but there's enough marble to force you to go slow. There's some creativity, where you need to use an alarm to progress or that you can't hurt a woman, which is a refreshing obstacle (unless ghosting). But also some bugs. One guard, after being killed or knocked out, always woke up/rose from the dead and sounded an alarm.
It's alright for an early FM.
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