In comparison to majority of shlock from '99, this one is done well. Outside a few bugs, including one preventing you from finishing the mission (since the final gate doesn't open), it has competent layout and structure. Visuals are simple (as expected from early missions), but there's enough variety and function. Readables are good. A little bit of puzzle solving is required to reach the goals, as well as vertical platforming, and the mission has a few neat surprises.
Worth checking out as an example of a decent early FM.
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